Enum NetworkMessageType
The type of messages that can be sent to MeshSyncServer
Namespace: Unity.MeshSync
Syntax
public enum NetworkMessageType
Fields
| Name | Description | Value |
|---|---|---|
| Delete | A delete message |
|
| EditorCommand | A message to execute a Unity Editor command |
|
| Fence | A fence message |
|
| Get | A get message |
|
| Query | A query message |
|
| RequestServerLiveEdit | A message to send data from Unity back to a DCC tool |
|
| Response | A response message |
|
| Screenshot | A screenshot message |
|
| Set | A Set message |
|
| Text | A text message |
|
| Unknown | An unknown message |