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    Enum ProxyAlignmentForceType

    How this object should align with it's target

    Namespace: Unity.MARS.Forces
    Syntax
    [Serializable]
    public enum ProxyAlignmentForceType

    Fields

    Name Description Value
    CenterInFrontOfAndFace

    Towards closest point directly in front of target, and face it

    MoveToAndAlignWith

    Goal transform is the target's transform

    MoveToAndFace

    Effectively 'go towards': look at target while moving towards it's location

    MoveToAndFaceAwayFrom

    Same behavior as MoveToAndFace except the target's backwards facing direction is used. Use this for UI canvases

    SceneInitialRelativeAngle

    Stores the relative angle at Awake, and tries to maintain that.

    SceneInitialRelativePose

    Stores the relative pose at Awake, and tries to maintain that.

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