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    Class ChooseFormatter

    Provides the ability to add logic to a Smart String by selecting an output using a provided set of choices.

    Inheritance
    Object
    FormatterBase
    ChooseFormatter
    Inherited Members
    FormatterBase.Names
    Namespace: UnityEngine.Localization.SmartFormat.Extensions
    Syntax
    [Serializable]
    public class ChooseFormatter : FormatterBase, IFormatter, ISerializationCallbackReceiver, IFormatterLiteralExtractor

    Constructors

    ChooseFormatter()

    Creates a new instance of the formatter.

    Declaration
    public ChooseFormatter()

    Properties

    DefaultNames

    Default names to use when Names is null.

    Declaration
    public override string[] DefaultNames { get; }
    Property Value
    Type Description
    String[]
    Overrides
    FormatterBase.DefaultNames

    SplitChar

    The character used to split the choices. By default this is the pipe chartacter |.

    Declaration
    public char SplitChar { get; set; }
    Property Value
    Type Description
    Char

    Methods

    TryEvaluateFormat(IFormattingInfo)

    Writes the current value to the output, using the specified format. IF this extension cannot write the value, returns false, otherwise true.

    Declaration
    public override bool TryEvaluateFormat(IFormattingInfo formattingInfo)
    Parameters
    Type Name Description
    IFormattingInfo formattingInfo
    Returns
    Type Description
    Boolean
    Overrides
    FormatterBase.TryEvaluateFormat(IFormattingInfo)

    WriteAllLiterals(IFormattingInfo)

    Ignores the format arguments and writes every possible literal value. This is used to extract all possible values so that we can determine the distinct characters for font generation etc.

    Declaration
    public void WriteAllLiterals(IFormattingInfo formattingInfo)
    Parameters
    Type Name Description
    IFormattingInfo formattingInfo
    Implements
    IFormatterLiteralExtractor.WriteAllLiterals(IFormattingInfo)
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