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    Class LocalizedTmpFont

    Provides a LocalizedAsset<TObject> which you can use to localize a TextMeshPro TMPro.TMP_FontAsset.

    Inheritance
    Object
    LocalizedReference
    LocalizedAssetBase
    LocalizedAsset<TMPro.TMP_FontAsset>
    LocalizedTmpFont
    Inherited Members
    LocalizedAsset<TMP_FontAsset>.WaitForCompletion
    LocalizedAsset<TMP_FontAsset>.CurrentLoadingOperationHandle
    LocalizedAsset<TMP_FontAsset>.AssetChanged
    LocalizedAsset<TMP_FontAsset>.HasChangeHandler
    LocalizedAsset<TMP_FontAsset>.LoadAssetAsync()
    LocalizedAsset<TMP_FontAsset>.LoadAssetAsObjectAsync()
    LocalizedAsset<TMP_FontAsset>.LoadAsset()
    LocalizedAsset<TMP_FontAsset>.ForceUpdate()
    LocalizedAsset<TMP_FontAsset>.Reset()
    LocalizedReference.TableReference
    LocalizedReference.TableEntryReference
    LocalizedReference.FallbackState
    LocalizedReference.LocaleOverride
    LocalizedReference.IsEmpty
    LocalizedReference.SetReference(TableReference, TableEntryReference)
    Namespace: UnityEngine.Localization
    Syntax
    [Serializable]
    public class LocalizedTmpFont : LocalizedAsset<TMP_FontAsset>, ISerializationCallbackReceiver
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