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    Class UnityEventTexture

    UnityEvent which can pass an Texture as an argument.

    Inheritance
    Object
    UnityEventBase
    UnityEvent<Texture>
    UnityEventTexture
    Inherited Members
    UnityEngine.Events.UnityEvent<UnityEngine.Texture>.AddListener(UnityEngine.Events.UnityAction<UnityEngine.Texture>)
    UnityEngine.Events.UnityEvent<UnityEngine.Texture>.RemoveListener(UnityEngine.Events.UnityAction<UnityEngine.Texture>)
    UnityEngine.Events.UnityEvent<UnityEngine.Texture>.FindMethod_Impl(System.String, System.Object)
    UnityEngine.Events.UnityEvent<UnityEngine.Texture>.Invoke(UnityEngine.Texture)
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(Int32)
    UnityEventBase.GetPersistentMethodName(Int32)
    UnityEventBase.SetPersistentListenerState(Int32, UnityEventCallState)
    UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
    UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
    UnityEventBase.GetValidMethodInfo(Object, String, Type[])
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
    UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
    Namespace: UnityEngine.Localization.Events
    Syntax
    [Serializable]
    public class UnityEventTexture : UnityEvent<Texture>, ISerializationCallbackReceiver
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