docs.unity3d.com
    目次を表示する/隠す

    Enum TimedSampleStatus

    Describes the ability for a ITimedDataSource to produce a data sample at a specific timecode.

    Namespace: Unity.LiveCapture
    Syntax
    public enum TimedSampleStatus

    Fields

    Name Description Value
    Ahead

    The data in the buffer is too new (i.e. synchronization updates are happening too late, buffer is too small).

    Behind

    The data in the buffer is too old (i.e. latency is too high).

    DataMissing

    There is no data available.

    Ok

    Data is available at the specified timecode.

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)