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    Interface IShot

    Represents a shot. A shot stores information about the take to play, the slate used, and the output directory. The TakeRecorder uses that information to name and store the recorded takes in the correct directory.

    Namespace: Unity.LiveCapture
    Syntax
    public interface IShot

    Properties

    Directory

    The file path containing the recorded takes.

    Declaration
    string Directory { get; set; }
    Property Value
    Type Description
    String

    IterationBase

    The take to iterate from in the next recording.

    Declaration
    Take IterationBase { get; set; }
    Property Value
    Type Description
    Take

    Slate

    The slate associated with the shot to record.

    Declaration
    Slate Slate { get; set; }
    Property Value
    Type Description
    Slate

    Take

    The selected take of the slate.

    Declaration
    Take Take { get; set; }
    Property Value
    Type Description
    Take

    UnityObject

    The UnityEngine.Object that stores the serialized data (if any).

    Declaration
    Object UnityObject { get; }
    Property Value
    Type Description
    Object
    Remarks

    Used internally to support undo operations.

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