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    Namespace UnityEngine.InputSystem.UI

    Classes

    ExtendedPointerEventData

    An extension to PointerEventData which makes additional data about the input event available.

    InputSystemUIInputModule

    Input module that takes its input from InputAction.

    MultiplayerEventSystem

    A modified EventSystem class, which allows multiple players to have their own instances of a UI, each with it's own selection.

    TrackedDeviceRaycaster

    Raycasting implementation for use with TrackedDevices.

    VirtualMouseInput

    A component that creates a virtual Mouse device and drives its input from gamepad-style inputs. This effectively adds a software mouse cursor.

    Enums

    InputSystemUIInputModule.CursorLockBehavior

    Controls the origin point of raycasts when the cursor is locked.

    UIPointerBehavior

    Determine how the UI behaves in the presence of multiple pointer devices.

    UIPointerType

    General type of pointer that generated a UnityEngine.EventSystems.PointerEventData pointer event.

    VirtualMouseInput.CursorMode

    Determines how the cursor for the virtual mouse is represented.

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