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    Class PlayerInput.ActionEvent

    Inheritance
    Object
    UnityEventBase
    UnityEvent<InputAction.CallbackContext>
    PlayerInput.ActionEvent
    Inherited Members
    UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.InputAction.CallbackContext>.AddListener(UnityEngine.Events.UnityAction<UnityEngine.InputSystem.InputAction.CallbackContext>)
    UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.InputAction.CallbackContext>.RemoveListener(UnityEngine.Events.UnityAction<UnityEngine.InputSystem.InputAction.CallbackContext>)
    UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.InputAction.CallbackContext>.FindMethod_Impl(System.String, System.Object)
    UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.InputAction.CallbackContext>.Invoke(UnityEngine.InputSystem.InputAction.CallbackContext)
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(Int32)
    UnityEventBase.GetPersistentMethodName(Int32)
    UnityEventBase.SetPersistentListenerState(Int32, UnityEventCallState)
    UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
    UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
    UnityEngine.Events.UnityEventBase.ToString()
    UnityEventBase.GetValidMethodInfo(Object, String, Type[])
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
    UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
    Namespace: UnityEngine.InputSystem
    Syntax
    [Serializable]
    public class ActionEvent : UnityEvent<InputAction.CallbackContext>, ISerializationCallbackReceiver

    Constructors

    ActionEvent()

    Declaration
    public ActionEvent()

    ActionEvent(Guid, String)

    Declaration
    public ActionEvent(Guid actionGUID, string name = null)
    Parameters
    Type Name Description
    Guid actionGUID
    String name

    ActionEvent(InputAction)

    Declaration
    public ActionEvent(InputAction action)
    Parameters
    Type Name Description
    InputAction action

    Properties

    actionId

    Declaration
    public string actionId { get; }
    Property Value
    Type Description
    String

    actionName

    Declaration
    public string actionName { get; }
    Property Value
    Type Description
    String
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