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    Class DeltaControl

    A control representing a two-dimensional motion vector that accumulates within a frame and resets at the beginning of a frame.

    Inheritance
    Object
    InputControl
    InputControl<Vector2>
    Vector2Control
    DeltaControl
    Inherited Members
    Vector2Control.x
    Vector2Control.y
    Vector2Control.ReadUnprocessedValueFromState(Void*)
    Vector2Control.WriteValueIntoState(Vector2, Void*)
    Vector2Control.EvaluateMagnitude(Void*)
    InputControl<Vector2>.valueType
    InputControl<Vector2>.valueSizeInBytes
    InputControl<Vector2>.ReadValue()
    InputControl<Vector2>.ReadValueFromPreviousFrame()
    InputControl<Vector2>.ReadDefaultValue()
    InputControl<Vector2>.ReadValueFromState(Void*)
    InputControl<Vector2>.ReadUnprocessedValue()
    InputControl<Vector2>.ReadValueFromStateAsObject(Void*)
    InputControl<Vector2>.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputControl<Vector2>.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl<Vector2>.WriteValueFromObjectIntoState(Object, Void*)
    InputControl<Vector2>.ReadValueFromBufferAsObject(Void*, Int32)
    InputControl<Vector2>.CompareValue(Void*, Void*)
    InputControl<Vector2>.ProcessValue(Vector2)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Namespace: UnityEngine.InputSystem.Controls
    Syntax
    [Preserve]
    public class DeltaControl : Vector2Control
    Remarks

    Delta controls are

    Properties

    down

    A synthetic axis representing the lower half of the Y axis value, i.e. the -1 to 1 range (inverted).

    Declaration
    [Preserve]
    public AxisControl down { get; set; }
    Property Value
    Type Description
    AxisControl

    Control representing the control's lower half Y axis.

    Remarks

    The control is marked as synthetic.

    left

    A synthetic axis representing the left half of the X axis value, i.e. the -1 to 1 range (inverted).

    Declaration
    [Preserve]
    public AxisControl left { get; set; }
    Property Value
    Type Description
    AxisControl

    Control representing the control's left half X axis.

    Remarks

    The control is marked as synthetic.

    right

    A synthetic axis representing the right half of the X axis value, i.e. the 0 to 1 range.

    Declaration
    [Preserve]
    public AxisControl right { get; set; }
    Property Value
    Type Description
    AxisControl

    Control representing the control's right half X axis.

    Remarks

    The control is marked as synthetic.

    up

    A synthetic axis representing the upper half of the Y axis value, i.e. the 0 to 1 range.

    Declaration
    [Preserve]
    public AxisControl up { get; set; }
    Property Value
    Type Description
    AxisControl

    Control representing the control's upper half Y axis.

    Remarks

    The control is marked as synthetic.

    Methods

    FinishSetup()

    Declaration
    protected override void FinishSetup()
    Overrides
    Vector2Control.FinishSetup()

    Extension Methods

    InputControlExtensions.FindInParentChain<TControl>(InputControl)
    InputControlExtensions.IsPressed(InputControl, Single)
    InputControlExtensions.IsActuated(InputControl, Single)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object)
    InputControlExtensions.WriteValueIntoState(InputControl, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, TValue, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, Void*)
    InputControlExtensions.WriteValueIntoState<TValue, TState>(InputControl<TValue>, TValue, ref TState)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl<TValue>, TValue, InputEventPtr)
    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*)
    InputControlExtensions.HasValueChangeInState(InputControl, Void*)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr)
    InputControlExtensions.QueueValueChange<TValue>(InputControl<TValue>, TValue, Double)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)

    See Also

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