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    Information on imported models

    During the import of a file, a stamp is added to the ImportStamp component that is attached to the main object.

    This component stores a link between the imported file and the source file. To access this component, use the Unity API.

    You can remove this component safely.

    Get information on the imported model

    The ImportStamp component inherits from the MonoBehaviour class.

    To get information on an imported model, run this command:

    ImportStamp importedModel = gameObject.GetComponent<ImportStamp>();
    
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