Method SlerpWithReferenceUp
SlerpWithReferenceUp(Quaternion, Quaternion, float, Vector3)
This is a slerp that mimics a camera operator's movement in that it chooses a path that avoids the lower hemisphere, as defined by the up param
Declaration
public static Quaternion SlerpWithReferenceUp(Quaternion qA, Quaternion qB, float t, Vector3 up)
Parameters
| Type | Name | Description |
|---|---|---|
| Quaternion | qA | First direction |
| Quaternion | qB | Second direction |
| float | t | Interpolation amoun t |
| Vector3 | up | Defines the up direction. Must have a length of 1. |
Returns
| Type | Description |
|---|---|
| Quaternion |