{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class RuntimeUtility | Cinemachine | 2.6.0
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    Class RuntimeUtility

    An ad-hoc collection of helpers, used by Cinemachine or its editor tools in various places

    Inheritance
    object
    RuntimeUtility
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.Undoc)]
    public static class RuntimeUtility

    Methods

    Name Description
    DestroyObject(Object)

    Convenience to destroy an object, using the appropriate method depending on whether the game is playing

    RaycastIgnoreTag(Ray, out RaycastHit, float, int, in string)
    SphereCastIgnoreTag(Vector3, float, Vector3, out RaycastHit, float, int, in string)
    概要
    トップに戻る
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