{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class InspectorUtility | Cinemachine | 2.6.0
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    Class InspectorUtility

    Inheritance
    object
    InspectorUtility
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Cinemachine.Editor
    Assembly: solution.dll
    Syntax
    public class InspectorUtility

    Methods

    Name Description
    AddAssetsFromPackageSubDirectory(Type, List<ScriptableObject>, string)
    CreateGameObject(string, params Type[])
    MultiPropertyOnLine(Rect, GUIContent, SerializedProperty[], GUIContent[])

    Put multiple properties on a single inspector line, with optional label overrides. Passing null as a label (or sublabel) override will cause the property's displayName to be used as a label. For no label at all, pass GUIContent.none.

    NicifyClassName(string)
    NormalizeCurve(AnimationCurve)
    RepaintGameView(Object)
    概要
    トップに戻る
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