{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct CinemachineTriggerAction.ActionSettings | Cinemachine | 2.6.0
docs.unity3d.com
"{0}" の検索結果

    目次を表示する/隠す

    Struct CinemachineTriggerAction.ActionSettings

    Defines what action to take on trigger enter/exit

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct CinemachineTriggerAction.ActionSettings

    Constructors

    Name Description
    ActionSettings(Mode)

    Constructor

    Fields

    Name Description
    m_Action

    What action to take

    m_BoostAmount

    If PriorityBoost, this amount will be added to the virtual camera's priority

    m_Event

    This event will be invoked

    m_Mode

    How to interpret the start time

    m_StartTime

    If playing a timeline, start at this time

    m_Target

    The target object on which to operate. If null, then the current behaviour/GameObject will be used

    Methods

    Name Description
    Invoke()

    Invoke the action. Depending on the mode, different action will be performed. The embedded event will always be invoked, in addition to the action specified by the Mode.

    概要
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)