{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Field m_AngularDampingMode | Cinemachine | 2.6.0
docs.unity3d.com
"{0}" の検索結果

    目次を表示する/隠す

    Field m_AngularDampingMode

    How to calculate the angular damping for the target orientation. Use Quaternion if you expect the target to take on very steep pitches, which would be subject to gimbal lock if Eulers are used.

    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    public CinemachineTransposer.AngularDampingMode m_AngularDampingMode
    Returns
    Type Description
    CinemachineTransposer.AngularDampingMode
    概要
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)