Enum CinemachineTransposer.BindingMode
The coordinate space to use when interpreting the offset from the target
Namespace: Cinemachine
Assembly: solution.dll
Syntax
[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
public enum CinemachineTransposer.BindingMode
Fields
| Name | Description |
|---|---|
| LockToTarget | Camera will be bound to the Follow target using the target's local frame. |
| LockToTargetNoRoll | Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the roll zeroed out. |
| LockToTargetOnAssign | Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame at the moment when the virtual camera was enabled, or when the target was assigned. |
| LockToTargetWithWorldUp | Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the tilt and roll zeroed out. |
| SimpleFollowWithWorldUp | Offsets will be calculated relative to the target, using Camera-local axes |
| WorldSpace | Camera will be bound to the Follow target using a world space offset. |