{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method UpdateHeading | Cinemachine | 2.6.0
docs.unity3d.com
"{0}" の検索結果

    目次を表示する/隠す

    Method UpdateHeading

    UpdateHeading(float, Vector3, ref AxisState)

    Update the X axis and calculate the heading. This can be called by a delegate with a custom axis. Note that this method is obsolete.

    Used for damping. If less than 0, no damping is done. World Up, set by the CinemachineBrain Axis value
    Declaration
    public float UpdateHeading(float deltaTime, Vector3 up, ref AxisState axis)
    Parameters
    Type Name Description
    float deltaTime
    Vector3 up
    AxisState axis
    Returns
    Type Description
    float

    UpdateHeading(float, Vector3, ref AxisState, ref Recentering, bool)

    Declaration
    public float UpdateHeading(float deltaTime, Vector3 up, ref AxisState axis, ref AxisState.Recentering recentering, bool isLive)
    Parameters
    Type Name Description
    float deltaTime
    Vector3 up
    AxisState axis
    AxisState.Recentering recentering
    bool isLive
    Returns
    Type Description
    float
    概要
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)