Field m_WorldUpOverride
If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras. This is useful in top-down game environments. If not set, Up is worldspace Y.
Namespace: Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras. This is useful for instance in top-down game environments. If not set, Up is worldspace Y. Setting this appropriately is important, because Virtual Cameras don't like looking straight up or straight down.")]
public Transform m_WorldUpOverride
Returns
Type | Description |
---|---|
Transform |