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    Field m_WorldUpOverride

    If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras. This is useful in top-down game environments. If not set, Up is worldspace Y.

    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras.  This is useful for instance in top-down game environments.  If not set, Up is worldspace Y.  Setting this appropriately is important, because Virtual Cameras don't like looking straight up or straight down.")]
    public Transform m_WorldUpOverride
    Returns
    Type Description
    Transform
    概要
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