Method ComputeCurrentBlend
ComputeCurrentBlend(ref CinemachineBlend, int)
Used internally to compute the currrent blend, taking into account the in-game camera and all the active overrides. Caller may optionally exclude n topmost overrides.
Declaration
public void ComputeCurrentBlend(ref CinemachineBlend outputBlend, int numTopLayersToExclude)
Parameters
Type | Name | Description |
---|---|---|
CinemachineBlend | outputBlend | Receives the nested blend |
int | numTopLayersToExclude | Optionaly exclude the last number of overrides from the blend |