Class CinemachineBrain.BrainEvent
Event with a CinemachineBrain parameter
Implements
Inherited Members
UnityEvent<CinemachineBrain>.AddListener(UnityAction<CinemachineBrain>)
UnityEvent<CinemachineBrain>.RemoveListener(UnityAction<CinemachineBrain>)
UnityEvent<CinemachineBrain>.Invoke(CinemachineBrain)
UnityEventBase.ToString()
Namespace: Cinemachine
Assembly: solution.dll
Syntax
[Serializable]
public class CinemachineBrain.BrainEvent : UnityEvent<CinemachineBrain>, ISerializationCallbackReceiver