Field m_LookAt
Default object for the camera children to look at (the aim target), if not specified in a child rig. May be empty
Namespace: Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Default object for the camera children to look at (the aim target), if not specified in a child camera. May be empty if all of the children define targets of their own.")]
public Transform m_LookAt
Returns
Type | Description |
---|---|
Transform |