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    Field AimTargetReticle

    This 2D object will be positioned in the game view over the raycast hit point, if any, or will remain in the center of the screen if no hit point is detected. May be null, in which case no on-screen indicator will appear.

    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("This 2D object will be positioned in the game view over the raycast hit point, if any, or will remain in the center of the screen if no hit point is detected.  May be null, in which case no on-screen indicator will appear")]
    public RectTransform AimTargetReticle
    Returns
    Type Description
    RectTransform
    概要
    トップに戻る
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