Field AimTargetReticle
This 2D object will be positioned in the game view over the raycast hit point, if any, or will remain in the center of the screen if no hit point is detected. May be null, in which case no on-screen indicator will appear.
Namespace: Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("This 2D object will be positioned in the game view over the raycast hit point, if any, or will remain in the center of the screen if no hit point is detected. May be null, in which case no on-screen indicator will appear")]
public RectTransform AimTargetReticle
Returns
Type | Description |
---|---|
RectTransform |