docs.unity3d.com
    目次を表示する/隠す

    Method vrecpsd_f64

    vrecpsd_f64(Double, Double)

    Floating-point Reciprocal Step. This instruction multiplies the corresponding floating-point values in the vectors of the two source SIMD&FP registers, subtracts each of the products from 2.0, places the resulting floating-point values in a vector, and writes the vector to the destination SIMD&FP register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: FRECPS Dd,Dn,Dm

    Declaration
    public static double vrecpsd_f64(double a0, double a1)
    Parameters
    Type Name Description
    Double a0

    Double a0

    Double a1

    Double a1

    Returns
    Type Description
    Double

    Double

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)