docs.unity3d.com
    目次を表示する/隠す

    Method vqshl_u16

    vqshl_u16(v64, v64)

    Unsigned saturating Shift Left (immediate). This instruction takes each vector element in the source SIMD&FP register, shifts it by an immediate value, places the results in a vector, and writes the vector to the destination SIMD&FP register. The results are truncated. For rounded results, see UQRSHL.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: UQSHL Vd.4H,Vn.4H,Vm.4H

    Declaration
    public static v64 vqshl_u16(v64 a0, v64 a1)
    Parameters
    Type Name Description
    v64 a0

    64-bit vector a0

    v64 a1

    64-bit vector a1

    Returns
    Type Description
    v64

    64-bit vector

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)