docs.unity3d.com
    目次を表示する/隠す

    Method vqrshls_s32

    vqrshls_s32(Int32, Int32)

    Signed saturating Rounding Shift Left (register). This instruction takes each vector element in the first source SIMD&FP register, shifts it by a value from the least significant byte of the corresponding vector element of the second source SIMD&FP register, places the results into a vector, and writes the vector to the destination SIMD&FP register.If the shift value is positive, the operation is a left shift. Otherwise, it is a right shift. The results are rounded. For truncated results, see SQSHL.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: SQRSHL Sd,Sn,Sm

    Declaration
    public static int vqrshls_s32(int a0, int a1)
    Parameters
    Type Name Description
    Int32 a0

    Int32 a0

    Int32 a1

    Int32 a1

    Returns
    Type Description
    Int32

    Int32

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)