docs.unity3d.com
    目次を表示する/隠す

    Method vmaxnmvq_f32

    vmaxnmvq_f32(v128)

    Floating-point Maximum Number across Vector. This instruction compares all the vector elements in the source SIMD&FP register, and writes the largest of the values as a scalar to the destination SIMD&FP register. All the values in this instruction are floating-point values.NaNs are handled according to the IEEE 754-2008 standard. If one vector element is numeric and the other is a quiet NaN, the result of the comparison is the numerical value, otherwise the result is identical to FMAX (scalar).This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: FMAXNMV Sd,Vn.4S

    Declaration
    public static float vmaxnmvq_f32(v128 a0)
    Parameters
    Type Name Description
    v128 a0

    128-bit vector a0

    Returns
    Type Description
    Single

    Single

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)