docs.unity3d.com
    目次を表示する/隠す

    Method vcvts_f32_u32

    vcvts_f32_u32(UInt32)

    Unsigned fixed-point Convert to Floating-point (vector). This instruction converts each element in a vector from fixed-point to floating-point using the rounding mode that is specified by the FPCR, and writes the result to the SIMD&FP destination register.A floating-point exception can be generated by this instruction. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the Security state and Exception level in which the instruction is executed, an attempt to execute the instruction might be trapped.
    Equivalent instruction: UCVTF Sd,Sn

    Declaration
    public static float vcvts_f32_u32(uint a0)
    Parameters
    Type Name Description
    UInt32 a0

    UInt32 a0

    Returns
    Type Description
    Single

    Single

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)