docs.unity3d.com
    目次を表示する/隠す

    Method vcvtd_n_u64_f64

    vcvtd_n_u64_f64(Double, Int32)

    Floating-point Convert to Unsigned fixed-point, rounding toward Zero (vector). This instruction converts a scalar or each element in a vector from floating-point to fixed-point unsigned integer using the Round towards Zero rounding mode, and writes the result to the general-purpose destination register.A floating-point exception can be generated by this instruction. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the Security state and Exception level in which the instruction is executed, an attempt to execute the instruction might be trapped.
    Equivalent instruction: FCVTZU Dd,Dn,#n

    Declaration
    public static ulong vcvtd_n_u64_f64(double a0, int a1)
    Parameters
    Type Name Description
    Double a0

    Double a0

    Int32 a1

    Int32 a1

    Returns
    Type Description
    UInt64

    UInt64

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)