docs.unity3d.com
    目次を表示する/隠す

    Method vcge_f32

    vcge_f32(v64, v64)

    Floating-point Compare Greater than or Equal (vector). This instruction reads each floating-point value in the first source SIMD&FP register and if the value is greater than or equal to the corresponding floating-point value in the second source SIMD&FP register sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: FCMGE Vd.2S,Vm.2S,Vn.2S

    Declaration
    public static v64 vcge_f32(v64 a0, v64 a1)
    Parameters
    Type Name Description
    v64 a0

    64-bit vector a0

    v64 a1

    64-bit vector a1

    Returns
    Type Description
    v64

    64-bit vector

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)