Method LoadAdditionalLibrary
LoadAdditionalLibrary(String)
Allows for loading additional Burst native libraries Important: Designed for Play mode / Desktop Standalone Players ONLY In Editor, any libraries that have been loaded will be unloaded on exit of playmode Only supported from 2021.1 and later. You can use BurstCompiler.IsLoadAdditionalLibrarySupported() to confirm it is available.
Declaration
public static bool LoadAdditionalLibrary(string pathToLibBurstGenerated)
Parameters
Type | Name | Description |
---|---|---|
String | pathToLibBurstGenerated | Absolute filesystem location of bursted library to load |
Returns
Type | Description |
---|---|
Boolean | true if the library was loaded successfully |