Class BurstCompilerOptions
Options available at Editor time and partially at runtime to control the behavior of the compilation and to enable/disable burst jobs.
Inherited Members
Namespace: Unity.Burst
Syntax
public sealed class BurstCompilerOptionsProperties
| Name | Description | 
|---|---|
| DisableOptimizations | This property is no longer used and will be removed in a future major release. | 
| EnableBurstCompilation | Gets or sets a boolean to enable or disable compilation of burst jobs. | 
| EnableBurstCompileSynchronously | Gets or sets a boolean to force the compilation of all burst jobs synchronously. | 
| EnableBurstDebug | Enable debugging mode | 
| EnableBurstSafetyChecks | Gets or sets a boolean to enable or disable safety checks. | 
| EnableFastMath | This property is no longer used and will be removed in a future major release. Use the [BurstCompile(FloatMode = FloatMode.Fast)] on the method directly to enable this feature | 
| ForceEnableBurstSafetyChecks | Gets or sets a boolean to force enable safety checks, irrespective of what
 | 
| IsEnabled | Gets a boolean indicating whether burst is enabled. |