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    Class BurstCompiler

    The burst compiler runtime frontend.

    Inheritance
    Object
    BurstCompiler
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Burst
    Syntax
    public static class BurstCompiler

    Fields

    Name Description
    Options

    Gets the global options for the burst compiler.

    Properties

    Name Description
    IsEnabled

    Gets a value indicating whether Burst is enabled.

    Methods

    Name Description
    CompileFunctionPointer<T>(T)

    Compile the following delegate into a function pointer with burst, invokable from a Burst Job or from regular C#.

    CompileILPPMethod(RuntimeMethodHandle, RuntimeMethodHandle, RuntimeTypeHandle)

    DO NOT USE - deprecated.

    CompileILPPMethod2(RuntimeMethodHandle)

    Compile an IL Post-Processed method.

    CompileUnsafeStaticMethod(RuntimeMethodHandle)

    DO NOT USE - deprecated.

    GetILPPMethodFunctionPointer(IntPtr)

    DO NOT USE - deprecated.

    GetILPPMethodFunctionPointer2(IntPtr, RuntimeMethodHandle, RuntimeTypeHandle)

    For a previous call to CompileILPPMethod2(RuntimeMethodHandle), get the actual executable function pointer.

    IsLoadAdditionalLibrarySupported()

    Check if the LoadAdditionalLibrary API is supported by the current version of Unity

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