Class BurstCompiler
The burst compiler runtime frontend.
Inherited Members
Namespace: Unity.Burst
Syntax
public static class BurstCompiler
Fields
Name | Description |
---|---|
Options | Gets the global options for the burst compiler. |
Properties
Name | Description |
---|---|
IsEnabled | Gets a value indicating whether Burst is enabled. |
Methods
Name | Description |
---|---|
CompileFunctionPointer<T>(T) | Compile the following delegate into a function pointer with burst, invokable from a Burst Job or from regular C#. |
CompileILPPMethod(RuntimeMethodHandle, RuntimeMethodHandle, RuntimeTypeHandle) | DO NOT USE - deprecated. |
CompileILPPMethod2(RuntimeMethodHandle) | Compile an IL Post-Processed method. |
CompileUnsafeStaticMethod(RuntimeMethodHandle) | DO NOT USE - deprecated. |
GetILPPMethodFunctionPointer(IntPtr) | DO NOT USE - deprecated. |
GetILPPMethodFunctionPointer2(IntPtr, RuntimeMethodHandle, RuntimeTypeHandle) | For a previous call to CompileILPPMethod2(RuntimeMethodHandle), get the actual executable function pointer. |
IsLoadAdditionalLibrarySupported() | Check if the LoadAdditionalLibrary API is supported by the current version of Unity |