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    Class ChainIKConstraintJobBinder<T>

    The ChainIK constraint job binder.

    Inheritance
    Object
    AnimationJobBinder<ChainIKConstraintJob, T>
    ChainIKConstraintJobBinder<T>
    Inherited Members
    AnimationJobBinder<ChainIKConstraintJob, T>.Create(Animator, T, Component)
    AnimationJobBinder<ChainIKConstraintJob, T>.Destroy(ChainIKConstraintJob)
    AnimationJobBinder<ChainIKConstraintJob, T>.Update(ChainIKConstraintJob, T)
    AnimationJobBinder<ChainIKConstraintJob, T>.IAnimationJobBinder.Create(Animator, IAnimationJobData, Component)
    AnimationJobBinder<ChainIKConstraintJob, T>.IAnimationJobBinder.Destroy(IAnimationJob)
    AnimationJobBinder<ChainIKConstraintJob, T>.IAnimationJobBinder.Update(IAnimationJob, IAnimationJobData)
    AnimationJobBinder<ChainIKConstraintJob, T>.IAnimationJobBinder.CreatePlayable(PlayableGraph, IAnimationJob)
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class ChainIKConstraintJobBinder<T> : AnimationJobBinder<ChainIKConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IChainIKConstraintData
    Type Parameters
    Name Description
    T

    The constraint data type

    Methods

    Create(Animator, ref T, Component)

    Creates the animation job.

    Declaration
    public override ChainIKConstraintJob Create(Animator animator, ref T data, Component component)
    Parameters
    Type Name Description
    Animator animator

    The animated hierarchy Animator component.

    T data
    Component component

    The constraint component.

    Returns
    Type Description
    ChainIKConstraintJob

    Returns a new job interface.

    Overrides
    UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Create(UnityEngine.Animator, T, UnityEngine.Component)

    Destroy(ChainIKConstraintJob)

    Destroys the animation job.

    Declaration
    public override void Destroy(ChainIKConstraintJob job)
    Parameters
    Type Name Description
    ChainIKConstraintJob job
    Overrides
    UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Destroy(UnityEngine.Animations.Rigging.ChainIKConstraintJob)

    Update(ChainIKConstraintJob, ref T)

    Updates the animation job.

    Declaration
    public override void Update(ChainIKConstraintJob job, ref T data)
    Parameters
    Type Name Description
    ChainIKConstraintJob job
    T data
    Overrides
    UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Update(UnityEngine.Animations.Rigging.ChainIKConstraintJob, T)
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