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    Class BlendConstraintJobBinder<T>

    The Blend constraint job binder.

    Inheritance
    Object
    AnimationJobBinder<BlendConstraintJob, T>
    BlendConstraintJobBinder<T>
    Inherited Members
    AnimationJobBinder<BlendConstraintJob, T>.Create(Animator, T, Component)
    AnimationJobBinder<BlendConstraintJob, T>.Destroy(BlendConstraintJob)
    AnimationJobBinder<BlendConstraintJob, T>.Update(BlendConstraintJob, T)
    AnimationJobBinder<BlendConstraintJob, T>.IAnimationJobBinder.Create(Animator, IAnimationJobData, Component)
    AnimationJobBinder<BlendConstraintJob, T>.IAnimationJobBinder.Destroy(IAnimationJob)
    AnimationJobBinder<BlendConstraintJob, T>.IAnimationJobBinder.Update(IAnimationJob, IAnimationJobData)
    AnimationJobBinder<BlendConstraintJob, T>.IAnimationJobBinder.CreatePlayable(PlayableGraph, IAnimationJob)
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class BlendConstraintJobBinder<T> : AnimationJobBinder<BlendConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IBlendConstraintData
    Type Parameters
    Name Description
    T

    The constraint data type

    Methods

    Create(Animator, ref T, Component)

    Creates the animation job.

    Declaration
    public override BlendConstraintJob Create(Animator animator, ref T data, Component component)
    Parameters
    Type Name Description
    Animator animator

    The animated hierarchy Animator component.

    T data
    Component component

    The constraint component.

    Returns
    Type Description
    BlendConstraintJob

    Returns a new job interface.

    Overrides
    UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.BlendConstraintJob, T>.Create(UnityEngine.Animator, T, UnityEngine.Component)

    Destroy(BlendConstraintJob)

    Destroys the animation job.

    Declaration
    public override void Destroy(BlendConstraintJob job)
    Parameters
    Type Name Description
    BlendConstraintJob job
    Overrides
    UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.BlendConstraintJob, T>.Destroy(UnityEngine.Animations.Rigging.BlendConstraintJob)
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