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    Class InverseRigConstraintAttribute

    The [InverseRigConstraint] attribute allows to match an inverse constraint (inverse solve) to its base constraint (forward solve) counterpart. This is used in bi-directional baking to override constraints when baking animations to constraints.

    Inheritance
    Object
    Attribute
    InverseRigConstraintAttribute
    Namespace: UnityEditor.Animations.Rigging
    Syntax
    [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
    public sealed class InverseRigConstraintAttribute : Attribute, _Attribute

    Constructors

    InverseRigConstraintAttribute(Type)

    Constructor.

    Declaration
    public InverseRigConstraintAttribute(Type targetBinderType)
    Parameters
    Type Name Description
    Type targetBinderType

    The base constraint type.

    Properties

    baseConstraint

    Retrieves the base constraint type.

    Declaration
    public Type baseConstraint { get; }
    Property Value
    Type Description
    Type
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