docs.unity3d.com
    目次を表示する/隠す

    Class AssetBundleResource

    Provides methods for loading an AssetBundle from a local or remote location.

    Inheritance
    Object
    AssetBundleResource
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.ResourceManagement.ResourceProviders
    Syntax
    public class AssetBundleResource : IAssetBundleResource, IUpdateReceiver

    Methods

    Name Description
    GetAssetBundle()

    Get the asset bundle object managed by this resource. This call may force the bundle to load if not already loaded.

    GetAssetPreloadRequest()

    Creates a request for loading all assets from an AssetBundle.

    GetLoadInfo(ProvideHandle, out AssetBundleResource.LoadType, out String)

    Determines where an AssetBundle can be loaded from.

    Start(ProvideHandle)

    Stores AssetBundle loading information, starts loading the bundle.

    Unload()

    Unloads all resources associated with the AssetBundle.

    Update(Single)

    This will be called once per frame by the ResourceManager

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)