docs.unity3d.com
    目次を表示する/隠す

    Method Destroy

    Destroy()

    This will be called by the resource manager when the reference count of the operation reaches zero. This method should not be called manually. A custom operation should override this method and release any held resources

    Declaration
    protected virtual void Destroy()
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)