docs.unity3d.com
    目次を表示する/隠す

    Class ResourceLocationMap

    Simple implementation of an IResourceLocator

    Inheritance
    Object
    ResourceLocationMap
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets.ResourceLocators
    Syntax
    public class ResourceLocationMap : IResourceLocator

    Constructors

    Name Description
    ResourceLocationMap(String, IList<ResourceLocationData>)

    Construct a new ResourceLocationMap object with a list of locations.

    ResourceLocationMap(String, Int32)

    Construct a new ResourceLocationMap object.

    Properties

    Name Description
    Keys

    The keys available in this locator.

    Locations

    The mapping of key to location lists.

    LocatorId

    Stores the resource locator id.

    Methods

    Name Description
    Add(Object, IList<IResourceLocation>)

    Add a list of locations.

    Add(Object, IResourceLocation)

    Add a new location.

    Locate(Object, Type, out IList<IResourceLocation>)

    Locate all of the locations that match the given key.

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)