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    Class ResourceLocationData

    Serializable location data. This is used for the locations of the content catalogs.

    Inheritance
    Object
    ResourceLocationData
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets.ResourceLocators
    Syntax
    [Serializable]
    public class ResourceLocationData

    Constructors

    Name Description
    ResourceLocationData(String[], String, Type, Type, String[])

    Construct a new ResourceLocationData object.

    Properties

    Name Description
    Data

    The optional arbitrary data stored along with location

    Dependencies

    The collection of dependencies for this location.

    InternalId

    The internal id.

    Keys

    The collection of keys for this location.

    Provider

    The provider id.

    ResourceType

    The type of the resource for the location.

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