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    Class BuildLayout.SubFile

    Data store for resource files generated by the build pipeline and referenced by a main File

    Inheritance
    Object
    BuildLayout.SubFile
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Syntax
    [Serializable]
    public class SubFile

    Fields

    Name Description
    IsSerializedFile

    If the main File is a serialized file, this will be true.

    Name

    The name of the sub-file

    Size

    The size of the sub-file, in bytes

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