docs.unity3d.com
    目次を表示する/隠す

    Class BuildLayout.Bundle

    Data store for AssetBundle information.

    Inheritance
    Object
    BuildLayout.Bundle
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Syntax
    [Serializable]
    public class Bundle

    Fields

    Name Description
    Compression

    The Compression method used for the AssetBundle.

    Dependencies

    A list of the direct dependencies of the AssetBundle

    ExpandedDependencies

    The full dependency list, flattened into a list

    Files

    List of the Files referenced by the AssetBundle

    FileSize

    The file size of the AssetBundle on disk, in bytes

    Group

    A reference to the Group data that this AssetBundle was generated from

    Name

    The name of the AssetBundle

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)