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    Class AddressablesPlayerBuildResult.BundleBuildResult

    Information about a bundle build results

    Inheritance
    Object
    AddressablesPlayerBuildResult.BundleBuildResult
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    [Serializable]
    public class BundleBuildResult

    Fields

    Name Description
    Crc

    The calculated value used for security during cyclic redundancy checks

    FilePath

    The file path of the bundle.

    Hash

    The asset hash of the assets included inside the AssetBundle

    InternalBundleName

    The internal AssetBundle name, this is not always the same as the file name.

    SourceAssetGroup

    The Addressable Group that was responsible for generating a given AssetBundle

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