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    Class AddressablesPlayModeBuildResult

    Build result for entering play mode in the editor.

    Inheritance
    Object
    AddressableAssetBuildResult
    AddressablesPlayModeBuildResult
    Inherited Members
    AddressableAssetBuildResult.Duration
    AddressableAssetBuildResult.LocationCount
    AddressableAssetBuildResult.Error
    AddressableAssetBuildResult.OutputPath
    AddressableAssetBuildResult.FileRegistry
    AddressableAssetBuildResult.CreateResult<TResult>(String, Int32, String)
    AddressableAssetBuildResult.CreateResult<TResult>()
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    [Serializable]
    public class AddressablesPlayModeBuildResult : AddressableAssetBuildResult, IDataBuilderResult
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