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    Class AddressablesDataBuilderInput

    Data builder context object for Addressables.

    Inheritance
    Object
    AddressablesDataBuilderInput
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    public class AddressablesDataBuilderInput

    Constructors

    Name Description
    AddressablesDataBuilderInput(AddressableAssetSettings)

    Creates a default context object with values taken from the AddressableAssetSettings parameter.

    AddressablesDataBuilderInput(AddressableAssetSettings, String)

    Creates a default context object with values taken from the AddressableAssetSettings parameter.

    Fields

    Name Description
    RuntimeCatalogFilename

    The name of the default Runtime Catalog file.

    RuntimeSettingsFilename

    The name of the default Runtime Settings file.

    Properties

    Name Description
    AddressableSettings

    The main addressables settings object.

    PlayerVersion

    Player build version.

    PreviousContentState

    The asset content state of a previous build. This allows detection of deltas with the current build content state. This will be null in standard builds. This is only set during content update builds.

    ProfilerEventsEnabled

    Bool to signify if profiler events should be broadcast.

    Registry

    Registry of files created during the build

    Target

    Build target.

    TargetGroup

    Build target group.

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