docs.unity3d.com
    目次を表示する/隠す

    Struct PackedPlayModeBuildLogs.RuntimeBuildLog

    A container for build logs that need to be seen at runtime.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Global Namespace
    Syntax
    [Serializable]
    public struct RuntimeBuildLog

    Constructors

    Name Description
    RuntimeBuildLog(LogType, String)

    Create a container for build logs that need to be seen at runtime.

    Fields

    Name Description
    Message

    The contents of the build log.

    Type

    The type of log being stored. This will determine how the message is portrayed at runtime.

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)