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    Namespace UnityEngine

    Classes

    HexagonalRuleTile

    Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. Use this for Hexagonal Grids.

    HexagonalRuleTile<T>

    Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. This is templated to accept a Neighbor Rule Class for Custom Rules. Use this for Hexagonal Grids.

    IsometricRuleTile

    Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. Use this for Isometric Grids.

    IsometricRuleTile<T>

    Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. This is templated to accept a Neighbor Rule Class for Custom Rules. Use this for Isometric Grids.

    RuleTile

    Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles.

    RuleTile.DontOverride

    Attribute which marks a property which cannot be overridden by a RuleOverrideTile

    RuleTile.TilingRule

    The data structure holding the Rule information for matching Rule Tiles with its neighbors.

    RuleTile.TilingRuleOutput

    The data structure holding the Rule information for matching Rule Tiles with its neighbors.

    RuleTile.TilingRuleOutput.Neighbor

    The enumeration for matching Neighbors when matching Rule Tiles

    RuleTile<T>

    Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. This is templated to accept a Neighbor Rule Class for Custom Rules.

    Enums

    RuleTile.TilingRuleOutput.OutputSprite

    The Output for the Tile which fits this Rule.

    RuleTile.TilingRuleOutput.Transform

    The enumeration for the transform rule used when matching Rule Tiles.

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