docs.unity3d.com
"{0}" の検索結果

    目次を表示する/隠す

    Class AngleRange

    Angle Range defines constraints and list of sprites to be used to render edges of SpriteShape.

    Inheritance
    object
    AngleRange
    Implements
    ICloneable
    Inherited Members
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.U2D
    Assembly: Unity.2D.SpriteShape.Runtime.dll
    Syntax
    [Serializable]
    public class AngleRange : ICloneable

    Properties

    end

    End angle of AngleRange. Angles cannot overlap with others.

    Declaration
    public float end { get; set; }
    Property Value
    Type Description
    float

    order

    Render order for this AngleRange.

    Declaration
    public int order { get; set; }
    Property Value
    Type Description
    int

    sprites

    List of sprites that are used to render the edge. The sprite index of control point can be used to select the one to be used for rendering.

    Declaration
    public List<Sprite> sprites { get; set; }
    Property Value
    Type Description
    List<Sprite>

    start

    Start angle of AngleRange.

    Declaration
    public float start { get; set; }
    Property Value
    Type Description
    float

    Methods

    Clone()

    Clone object.

    Declaration
    public object Clone()
    Returns
    Type Description
    object

    Cloned Angle Range Object.

    Equals(object)

    Test for Equality.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    Object to test against.

    Returns
    Type Description
    bool

    True if Equal.

    Overrides
    object.Equals(object)

    GetHashCode()

    Get hash code for this AngleRange.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    Hash code as int.

    Overrides
    object.GetHashCode()

    Implements

    ICloneable
    概要
    トップに戻る
    Copyright © 2026 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)