Class PSDImporterEditor
Inspector for PSDImporter
Inheritance
UnityEditor.Editor
UnityEditor.AssetImporters.AssetImporterEditor
UnityEditor.AssetImporters.ScriptedImporterEditor
PSDImporterEditor
Inherited Members
UnityEditor.AssetImporters.AssetImporterEditor.Awake()
UnityEditor.AssetImporters.AssetImporterEditor.OnInspectorGUI()
UnityEditor.AssetImporters.AssetImporterEditor.CanApply()
UnityEditor.AssetImporters.AssetImporterEditor.ApplyAndImport()
UnityEditor.AssetImporters.AssetImporterEditor.RevertButton()
UnityEditor.AssetImporters.AssetImporterEditor.ApplyButton()
UnityEditor.AssetImporters.AssetImporterEditor.OnApplyRevertGUI()
UnityEditor.AssetImporters.AssetImporterEditor.ApplyRevertGUI()
UnityEditor.AssetImporters.AssetImporterEditor.assetTargets
UnityEditor.AssetImporters.AssetImporterEditor.assetTarget
UnityEditor.AssetImporters.AssetImporterEditor.assetSerializedObject
UnityEditor.AssetImporters.AssetImporterEditor.extraDataTargets
UnityEditor.AssetImporters.AssetImporterEditor.extraDataTarget
UnityEditor.AssetImporters.AssetImporterEditor.extraDataSerializedObject
UnityEditor.AssetImporters.AssetImporterEditor.needsApplyRevert
UnityEditor.AssetImporters.AssetImporterEditor.useAssetDrawPreview
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateEditor(UnityEngine.Object)
UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
UnityEditor.Editor.DrawDefaultInspector()
UnityEditor.Editor.Repaint()
UnityEditor.Editor.DrawHeader()
UnityEditor.Editor.OnHeaderGUI()
UnityEditor.Editor.ShouldHideOpenButton()
UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
UnityEditor.Editor.HasPreviewGUI()
UnityEditor.Editor.GetPreviewTitle()
UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.Editor.GetInfoString()
UnityEditor.Editor.ReloadPreviewInstances()
UnityEditor.Editor.UseDefaultMargins()
UnityEditor.Editor.Initialize(UnityEngine.Object[])
UnityEditor.Editor.Cleanup()
UnityEditor.Editor.MoveNextTarget()
UnityEditor.Editor.ResetTarget()
UnityEditor.Editor.hasUnsavedChanges
UnityEditor.Editor.saveChangesMessage
UnityEditor.Editor.target
UnityEditor.Editor.targets
UnityEditor.Editor.serializedObject
UnityEditor.Editor.finishedDefaultHeaderGUI
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Syntax
[CustomEditor(typeof(PSDImporter))]
[MovedFrom("UnityEditor.Experimental.AssetImporters")]
[CanEditMultipleObjects]
public class PSDImporterEditor : ScriptedImporterEditor, IPreviewable, IToolModeOwner, ITexturePlatformSettingsDataProvider
Properties
Override for AssetImporter.extraDataType
Declaration
protected override Type extraDataType { get; }
Property Value
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.extraDataType
The SerializedProperty of an array of TextureImporterPlatformSettings.
Declaration
public SerializedProperty platformSettingsArray { get; }
Property Value
Type |
Description |
UnityEditor.SerializedProperty |
|
showImportedObject
Override of AssetImporterEditor.showImportedObject
The property always returns false so that imported objects does not show up in the Inspector.
Declaration
public override bool showImportedObject { get; }
Property Value
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.showImportedObject
Methods
Apply()
Implementation of AssetImporterEditor.Apply
Declaration
protected override void Apply()
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.Apply()
CreateInspectorGUI()
Implementation of virtual method CreateInspectorGUI.
Declaration
public override VisualElement CreateInspectorGUI()
Returns
Type |
Description |
VisualElement |
VisualElement container for Inspector visual.
|
Overrides
UnityEditor.Editor.CreateInspectorGUI()
DiscardChanges()
Implementation of AssetImporterEditor.DiscardChanges.
Declaration
public override void DiscardChanges()
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.DiscardChanges()
DrawPreview(Rect)
Override from AssetImporterEditor to show custom preview.
Declaration
public override void DrawPreview(Rect r)
Parameters
Type |
Name |
Description |
Rect |
r |
Preview Rect.
|
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.DrawPreview(UnityEngine.Rect)
GetBuildTargetName(SerializedProperty)
Get the name property of TextureImporterPlatformSettings from a SerializedProperty.
Declaration
public string GetBuildTargetName(SerializedProperty sp)
Parameters
Type |
Name |
Description |
UnityEditor.SerializedProperty |
sp |
The SerializedProperty to retrive data.
|
Returns
Type |
Description |
String |
The name value in string.
|
HasModified()
Override of AssetImporterEditor.HasModified.
Declaration
public override bool HasModified()
Returns
Type |
Description |
Boolean |
Returns True if has modified data. False otherwise.
|
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.HasModified()
Override for AssetImporter.InitializeExtraDataInstance
Declaration
protected override void InitializeExtraDataInstance(Object extraTarget, int targetIndex)
Parameters
Type |
Name |
Description |
Object |
extraTarget |
Target object
|
Int32 |
targetIndex |
Target index
|
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.InitializeExtraDataInstance(UnityEngine.Object, System.Int32)
OnDisable()
Implmentation of AssetImporterEditor.OnDisable
Declaration
public override void OnDisable()
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.OnDisable()
OnEnable()
Implementation of AssetImporterEditor.OnEnable
Declaration
public override void OnEnable()
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.OnEnable()
OnPreviewSettings()
Override from AssetImporterEditor to show preview settings.
Declaration
public override void OnPreviewSettings()
Overrides
UnityEditor.Editor.OnPreviewSettings()
RequiresConstantRepaint()
Override from AssetImporterEditor.RequiresConstantRepaint
Declaration
public override bool RequiresConstantRepaint()
Returns
Type |
Description |
Boolean |
Returns true when in Layer Management tab for UI feedback update, false otherwise.
|
Overrides
UnityEditor.Editor.RequiresConstantRepaint()
ResetValues()
Implementation of AssetImporterEditor.ResetValues.
Declaration
[Obsolete("UnityUpgradeable () -> DiscardChanges")]
protected override void ResetValues()
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.ResetValues()
SaveChanges()
Implementation of AssetImporterEditor.SaveChanges.
Declaration
public override void SaveChanges()
Overrides
UnityEditor.AssetImporters.AssetImporterEditor.SaveChanges()