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    Class PSDImporterEditor

    Inspector for PSDImporter

    Inheritance
    Object
    Object
    ScriptableObject
    UnityEditor.Editor
    UnityEditor.AssetImporters.AssetImporterEditor
    UnityEditor.AssetImporters.ScriptedImporterEditor
    PSDImporterEditor
    Inherited Members
    UnityEditor.AssetImporters.AssetImporterEditor.Awake()
    UnityEditor.AssetImporters.AssetImporterEditor.OnInspectorGUI()
    UnityEditor.AssetImporters.AssetImporterEditor.CanApply()
    UnityEditor.AssetImporters.AssetImporterEditor.ApplyAndImport()
    UnityEditor.AssetImporters.AssetImporterEditor.RevertButton()
    UnityEditor.AssetImporters.AssetImporterEditor.ApplyButton()
    UnityEditor.AssetImporters.AssetImporterEditor.OnApplyRevertGUI()
    UnityEditor.AssetImporters.AssetImporterEditor.ApplyRevertGUI()
    UnityEditor.AssetImporters.AssetImporterEditor.assetTargets
    UnityEditor.AssetImporters.AssetImporterEditor.assetTarget
    UnityEditor.AssetImporters.AssetImporterEditor.assetSerializedObject
    UnityEditor.AssetImporters.AssetImporterEditor.extraDataTargets
    UnityEditor.AssetImporters.AssetImporterEditor.extraDataTarget
    UnityEditor.AssetImporters.AssetImporterEditor.extraDataSerializedObject
    UnityEditor.AssetImporters.AssetImporterEditor.needsApplyRevert
    UnityEditor.AssetImporters.AssetImporterEditor.useAssetDrawPreview
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
    UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
    UnityEditor.Editor.DrawDefaultInspector()
    UnityEditor.Editor.Repaint()
    UnityEditor.Editor.DrawHeader()
    UnityEditor.Editor.OnHeaderGUI()
    UnityEditor.Editor.ShouldHideOpenButton()
    UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
    UnityEditor.Editor.HasPreviewGUI()
    UnityEditor.Editor.GetPreviewTitle()
    UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
    UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.GetInfoString()
    UnityEditor.Editor.ReloadPreviewInstances()
    UnityEditor.Editor.UseDefaultMargins()
    UnityEditor.Editor.Initialize(UnityEngine.Object[])
    UnityEditor.Editor.Cleanup()
    UnityEditor.Editor.MoveNextTarget()
    UnityEditor.Editor.ResetTarget()
    UnityEditor.Editor.hasUnsavedChanges
    UnityEditor.Editor.saveChangesMessage
    UnityEditor.Editor.target
    UnityEditor.Editor.targets
    UnityEditor.Editor.serializedObject
    UnityEditor.Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    UnityEngine.Object.FindFirstObjectByType(System.Type)
    UnityEngine.Object.FindAnyObjectByType(System.Type)
    Object.FindObjectOfType(Type, Boolean)
    UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.U2D.PSD
    Syntax
    [CustomEditor(typeof(PSDImporter))]
    [MovedFrom("UnityEditor.Experimental.AssetImporters")]
    [CanEditMultipleObjects]
    public class PSDImporterEditor : ScriptedImporterEditor, IPreviewable, IToolModeOwner, ITexturePlatformSettingsDataProvider

    Properties

    extraDataType

    Override for AssetImporter.extraDataType

    Declaration
    protected override Type extraDataType { get; }
    Property Value
    Type Description
    Type
    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.extraDataType

    platformSettingsArray

    The SerializedProperty of an array of TextureImporterPlatformSettings.

    Declaration
    public SerializedProperty platformSettingsArray { get; }
    Property Value
    Type Description
    UnityEditor.SerializedProperty

    showImportedObject

    Override of AssetImporterEditor.showImportedObject The property always returns false so that imported objects does not show up in the Inspector.

    Declaration
    public override bool showImportedObject { get; }
    Property Value
    Type Description
    Boolean

    false

    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.showImportedObject

    Methods

    Apply()

    Implementation of AssetImporterEditor.Apply

    Declaration
    protected override void Apply()
    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.Apply()

    CreateInspectorGUI()

    Implementation of virtual method CreateInspectorGUI.

    Declaration
    public override VisualElement CreateInspectorGUI()
    Returns
    Type Description
    VisualElement

    VisualElement container for Inspector visual.

    Overrides
    UnityEditor.Editor.CreateInspectorGUI()

    DiscardChanges()

    Implementation of AssetImporterEditor.DiscardChanges.

    Declaration
    public override void DiscardChanges()
    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.DiscardChanges()

    DrawPreview(Rect)

    Override from AssetImporterEditor to show custom preview.

    Declaration
    public override void DrawPreview(Rect r)
    Parameters
    Type Name Description
    Rect r

    Preview Rect.

    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.DrawPreview(UnityEngine.Rect)

    GetBuildTargetName(SerializedProperty)

    Get the name property of TextureImporterPlatformSettings from a SerializedProperty.

    Declaration
    public string GetBuildTargetName(SerializedProperty sp)
    Parameters
    Type Name Description
    UnityEditor.SerializedProperty sp

    The SerializedProperty to retrive data.

    Returns
    Type Description
    String

    The name value in string.

    HasModified()

    Override of AssetImporterEditor.HasModified.

    Declaration
    public override bool HasModified()
    Returns
    Type Description
    Boolean

    Returns True if has modified data. False otherwise.

    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.HasModified()

    InitializeExtraDataInstance(Object, Int32)

    Override for AssetImporter.InitializeExtraDataInstance

    Declaration
    protected override void InitializeExtraDataInstance(Object extraTarget, int targetIndex)
    Parameters
    Type Name Description
    Object extraTarget

    Target object

    Int32 targetIndex

    Target index

    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.InitializeExtraDataInstance(UnityEngine.Object, System.Int32)

    OnDisable()

    Implmentation of AssetImporterEditor.OnDisable

    Declaration
    public override void OnDisable()
    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.OnDisable()

    OnEnable()

    Implementation of AssetImporterEditor.OnEnable

    Declaration
    public override void OnEnable()
    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.OnEnable()

    OnPreviewSettings()

    Override from AssetImporterEditor to show preview settings.

    Declaration
    public override void OnPreviewSettings()
    Overrides
    UnityEditor.Editor.OnPreviewSettings()

    RequiresConstantRepaint()

    Override from AssetImporterEditor.RequiresConstantRepaint

    Declaration
    public override bool RequiresConstantRepaint()
    Returns
    Type Description
    Boolean

    Returns true when in Layer Management tab for UI feedback update, false otherwise.

    Overrides
    UnityEditor.Editor.RequiresConstantRepaint()

    ResetValues()

    Implementation of AssetImporterEditor.ResetValues.

    Declaration
    [Obsolete("UnityUpgradeable () -> DiscardChanges")]
    protected override void ResetValues()
    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.ResetValues()

    SaveChanges()

    Implementation of AssetImporterEditor.SaveChanges.

    Declaration
    public override void SaveChanges()
    Overrides
    UnityEditor.AssetImporters.AssetImporterEditor.SaveChanges()
    トップに戻る
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