| name | プロパティーの名前 | 
テクスチャのプロパティー名から画像のオフセットを取得します
Common texture names used by Unity's builtin shaders: 
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property. 
"_BumpMap" is the normal map. 
"_Cube" is the reflection cubemap.
See Also: mainTextureOffset property, SetTextureOffset.